Avatar Machine

The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates
the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.

The Avatar Machine by Marc Owens potentially
allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.

This would be a really fun tool for a dance party or something, but for real life we need a system that could do the opposite. How do we make a game to stimulate a GREATER SENSE OF SOCIAL RESPONSIBILITY?

From wmmna

The system works in a very simple way. The user wears a body harness, which has three 2m long aluminium rods protruding from it, to form a type of tripod. A wide angle pinhole camera exists at the point where all three rods meet. The camera is pointing directly back at the user. The video footage being recorded by the camera is transmited to the monitor inside the headset so it can be viewed by the user. Therefore the user can see themselves in the third person, from head to toe on the monitor interface.

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  3. Mind Reading-ish
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  5. Embracing the Social Scatterplot

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