The Proximeter is a prototype for a device that visualizes your social graph according to time and collision potential. I like this image of it being something you check on the way out the door, but in reality I’m sure it would be a more integrated and frequently consulted item, most likely just an app.
PLAY, a short film by David Kaplan and Eric Zimmerman, explores a potential web of interconnected game spaces that puts the viewer’s sense of identity and context into a centrifuge.
One variant that would be cool to include in a piece like this would be showing the in-game initiation of one of these games inside of a game. This addition could construct a much richer labyrinth of interaction and agency, something much more complex than the obvious russian doll metaphor. The ability to zoom in and out between characters as part of the game play.
Although it’s fairly stimulating to watch someone else’s musing on this potential structure in linear passive form, it might be best explored as a game itself.
While carrying a GPS device in each hand, Nikki Pugh walks and walks again, building up a collection of the glitches and anomalies in the data.
From the event listing:
As the journey is repeated and the resulting data overlaid, unique generative drawings are produced that reveal relationships between the fabric of the city and the behaviour of the technology.
I would actually like to see this data plotted in 3D (including altitude) creating a tunnel or cloud that could be navigated first hand. It also makes me wonder, if there is this much spatial drift in GPS, what about temporal drift?
This video actually has very little to do with geography, but I do find it interesting that there are specific places, micro regions, where longevity is dramatically higher than the global average. In this TED Talk, National Geographic writer Dan Buettner discusses some interesting common denominators of these long lived, healthy and happy clusters of humans.
There isn’t actually anything very surprising in terms of specific details, but where I see the value of these findings being transformative is in various scenarios such as urban planning, architecture, community development, families, tradition making, suburbia 2.0, retirement, economic development, health care reform, and more.
China is building handfuls of cities from scratch, I wonder how many, if any, of these common denominators have a chance at being intentionally incorporated. When new cities are being designed, is there a “creative brief”?
Jim Stogdill writes very well about a compelling theme in his article entitled Skinner Box? There’s an App for That. I would have to sum it up as being about the nature of distraction in today’s networked world, and our role in its continuation.
There are a few tantalizing snippets that I just have to share hoping to lure you into reading the whole thing, if you can focus long enough.
A self licking ice cream cone of the mind
We’re pre-implant so I plug into the Skinner Borg with fingers and eyes
The very technology that makes our collective integration possible also distracts us from advancing it
This cool video of Jeff Williams cruising around the space station brings up the obvious but perhaps underappreciated fact that in space, you don’t really need floors.