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<channel>
	<title>Loosely Assembled &#187; inputs</title>
	<atom:link href="http://0009.org/blog/category/inputs/feed/" rel="self" type="application/rss+xml" />
	<link>http://0009.org/blog</link>
	<description>lurking around the margins of binary dualism</description>
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		<title>Proximeter</title>
		<link>http://0009.org/blog/2010/10/19/proximeter/</link>
		<comments>http://0009.org/blog/2010/10/19/proximeter/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 21:43:45 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[data viz]]></category>
		<category><![CDATA[geo]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1266</guid>
		<description><![CDATA[
The Proximeter is a prototype for a device that visualizes your social graph according to time and collision potential. I like this image of it being something you check on the way out the door, but in reality I&#8217;m sure it would be a more integrated and frequently consulted item, most likely just an app.


Related [...]


Related posts:<ol><li><a href='http://0009.org/blog/2007/08/27/missing-from-life/' rel='bookmark' title='Permanent Link: missing from life'>missing from life</a></li>
<li><a href='http://0009.org/blog/2010/01/07/bzzt-ambient-social-game-or-audio-perfume/' rel='bookmark' title='Permanent Link: Bzzt &#8211; Ambient Social Game or Audio Perfume'>Bzzt &#8211; Ambient Social Game or Audio Perfume</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://eco.media.mit.edu/static/proximeter/index.html"><img style="border:1px solid silver;padding:4px;" src="http://web.media.mit.edu/~jkestner/proximeter/proximeter-straight.jpg" /></a></p>
<p>The <a href="http://eco.media.mit.edu/static/proximeter/index.html">Proximeter</a> is a prototype for a device that visualizes your social graph according to time and collision potential. I like this image of it being something you check on the way out the door, but in reality I&#8217;m sure it would be a more integrated and frequently consulted item, most likely just an app.</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2007/08/27/missing-from-life/' rel='bookmark' title='Permanent Link: missing from life'>missing from life</a></li>
<li><a href='http://0009.org/blog/2010/01/07/bzzt-ambient-social-game-or-audio-perfume/' rel='bookmark' title='Permanent Link: Bzzt &#8211; Ambient Social Game or Audio Perfume'>Bzzt &#8211; Ambient Social Game or Audio Perfume</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://0009.org/blog/2010/10/19/proximeter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nested Play as Identity Centrifuge</title>
		<link>http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/</link>
		<comments>http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 17:00:05 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1264</guid>
		<description><![CDATA[PLAY, a short film by David Kaplan and Eric Zimmerman, explores a potential web of interconnected game spaces that puts the viewer&#8217;s sense of identity and context into a centrifuge. 

One variant that would be cool to include in a piece like this would be showing the in-game initiation of one of these games inside [...]


Related posts:<ol><li><a href='http://0009.org/blog/2009/12/14/shantytown-labyrinths-of-abandoned-online-identity-shadows/' rel='bookmark' title='Permanent Link: Shantytown Labyrinths of Abandoned Online Identity Shadows'>Shantytown Labyrinths of Abandoned Online Identity Shadows</a></li>
<li><a href='http://0009.org/blog/2007/02/08/london-arms-trade-map/' rel='bookmark' title='Permanent Link: London Arms Trade Map'>London Arms Trade Map</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://futurestates.tv/episodes/play">PLAY</a>, a short film by David Kaplan and Eric Zimmerman, explores a potential web of interconnected game spaces that puts the viewer&#8217;s sense of identity and context into a centrifuge. </p>
<p><a href="http://futurestates.tv/episodes/play"><img src="http://0009.org/blog/wp-content/uploads/2010/10/play.png" border="0" height="199" width="204" alt="play.png" align="" style="padding:5px;border:1px solid silver;margin:5px;"/></a></p>
<p>One variant that would be cool to include in a piece like this would be showing the in-game initiation of one of these games inside of a game. This addition could construct a much richer labyrinth of interaction and agency, something much more complex than the obvious russian doll metaphor. The ability to zoom in and out between characters as part of the game play. </p>
<p>Although it&#8217;s fairly stimulating to watch someone else&#8217;s musing on this potential structure in linear passive form, it might be best explored as a game itself.</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/12/14/shantytown-labyrinths-of-abandoned-online-identity-shadows/' rel='bookmark' title='Permanent Link: Shantytown Labyrinths of Abandoned Online Identity Shadows'>Shantytown Labyrinths of Abandoned Online Identity Shadows</a></li>
<li><a href='http://0009.org/blog/2007/02/08/london-arms-trade-map/' rel='bookmark' title='Permanent Link: London Arms Trade Map'>London Arms Trade Map</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stereoscopic GPS</title>
		<link>http://0009.org/blog/2010/05/14/stereoscopic-gps/</link>
		<comments>http://0009.org/blog/2010/05/14/stereoscopic-gps/#comments</comments>
		<pubDate>Fri, 14 May 2010 16:57:06 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[maps]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1243</guid>
		<description><![CDATA[
While carrying a GPS device in each hand, Nikki Pugh walks and walks again, building up a collection of the glitches and anomalies in the data.
From the event listing:
As the journey is repeated and the resulting data overlaid, unique generative drawings are produced that reveal relationships between the fabric of the city and the behaviour [...]


Related posts:<ol><li><a href='http://0009.org/blog/2007/06/21/drift-call-for-submissions/' rel='bookmark' title='Permanent Link: DRIFT &#8211; call for submissions'>DRIFT &#8211; call for submissions</a></li>
<li><a href='http://0009.org/blog/2008/01/22/data-packrat-accountability/' rel='bookmark' title='Permanent Link: Data Packrat Accountability'>Data Packrat Accountability</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://locationaware.eventbrite.com/"><img style="border:1px solid silver;padding:4px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/4319344/ue2.jpg"></a></p>
<p>While carrying a GPS device in each hand, <a href="http://npugh.co.uk/">Nikki Pugh</a> walks and walks again, building up a collection of the glitches and anomalies in the data.</p>
<p>From the event listing:</p>
<blockquote><p><i>As the journey is repeated and the resulting data overlaid, unique generative drawings are produced that reveal relationships between the fabric of the city and the behaviour of the technology.</i></p></blockquote>
<p>I would actually like to see this data plotted in 3D (including altitude) creating a tunnel or cloud that could be navigated first hand. It also makes me wonder, if there is this much spatial drift in GPS, what about temporal drift?</p>
<p>This event took place as part of <a href="http://www.trampoline.org.uk/tracingmobility/">Tracing Mobility</a></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2007/06/21/drift-call-for-submissions/' rel='bookmark' title='Permanent Link: DRIFT &#8211; call for submissions'>DRIFT &#8211; call for submissions</a></li>
<li><a href='http://0009.org/blog/2008/01/22/data-packrat-accountability/' rel='bookmark' title='Permanent Link: Data Packrat Accountability'>Data Packrat Accountability</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://0009.org/blog/2010/05/14/stereoscopic-gps/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Fixie Doubles</title>
		<link>http://0009.org/blog/2010/02/21/fixie-doubles/</link>
		<comments>http://0009.org/blog/2010/02/21/fixie-doubles/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 23:50:38 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[bikes]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1223</guid>
		<description><![CDATA[
Mad bike skills!


Related posts:Poking Holes in Bike Helmets
New Amsterdam&#8217;s bike lane roots



Related posts:<ol><li><a href='http://0009.org/blog/2008/10/23/poking-holes-in-bike-helmets/' rel='bookmark' title='Permanent Link: Poking Holes in Bike Helmets'>Poking Holes in Bike Helmets</a></li>
<li><a href='http://0009.org/blog/2007/10/04/new-amsterdams-bike-lane-roots/' rel='bookmark' title='Permanent Link: New Amsterdam&#8217;s bike lane roots'>New Amsterdam&#8217;s bike lane roots</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.funnyordie.com/embed/5d3ede807a" width="500" height="400" frameborder="0"></iframe></p>
<p>Mad bike skills!</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/10/23/poking-holes-in-bike-helmets/' rel='bookmark' title='Permanent Link: Poking Holes in Bike Helmets'>Poking Holes in Bike Helmets</a></li>
<li><a href='http://0009.org/blog/2007/10/04/new-amsterdams-bike-lane-roots/' rel='bookmark' title='Permanent Link: New Amsterdam&#8217;s bike lane roots'>New Amsterdam&#8217;s bike lane roots</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Into Something Formless</title>
		<link>http://0009.org/blog/2010/02/06/into-something-formless/</link>
		<comments>http://0009.org/blog/2010/02/06/into-something-formless/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 23:13:40 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[subjectivity]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1221</guid>
		<description><![CDATA[Leon Botha talks about identity, vibrations, and formlessness.

I came across this guy researching Die Antwoord


Related posts:Biometric Daemons
Dr. Sketchy&#8217;s Anti-Art School Cabaret Life Drawing Class



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<li><a href='http://0009.org/blog/2008/01/18/dr-sketchys-anti-art-school-cabaret-life-drawing-class/' rel='bookmark' title='Permanent Link: Dr. Sketchy&#8217;s Anti-Art School Cabaret Life Drawing Class'>Dr. Sketchy&#8217;s Anti-Art School Cabaret Life Drawing Class</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Leon Botha talks about identity, vibrations, and formlessness.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Aq2r2g4F5UQ&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Aq2r2g4F5UQ&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>I came across this guy researching <a href="http://www.dieantwoord.com/">Die Antwoord</a></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/05/05/biometric-daemons/' rel='bookmark' title='Permanent Link: Biometric Daemons'>Biometric Daemons</a></li>
<li><a href='http://0009.org/blog/2008/01/18/dr-sketchys-anti-art-school-cabaret-life-drawing-class/' rel='bookmark' title='Permanent Link: Dr. Sketchy&#8217;s Anti-Art School Cabaret Life Drawing Class'>Dr. Sketchy&#8217;s Anti-Art School Cabaret Life Drawing Class</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Geography of Longevity</title>
		<link>http://0009.org/blog/2010/01/07/geography-of-longevity/</link>
		<comments>http://0009.org/blog/2010/01/07/geography-of-longevity/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 18:08:58 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[geo]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1196</guid>
		<description><![CDATA[This video actually has very little to do with geography, but I do find it interesting that there are specific places, micro regions, where longevity is dramatically higher than the global average. In this TED Talk, National Geographic writer Dan Buettner discusses some interesting common denominators of these long lived, healthy and happy clusters of [...]


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<li><a href='http://0009.org/blog/2006/11/26/urban-palimpsests/' rel='bookmark' title='Permanent Link: Urban Palimpsests'>Urban Palimpsests</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This video actually has very little to do with geography, but I do find it interesting that there are specific places, micro regions, where longevity is dramatically higher than the global average. In this TED Talk, National Geographic writer Dan Buettner discusses some interesting common denominators of these long lived, healthy and happy clusters of humans. </p>
<p>There isn&#8217;t actually anything very surprising in terms of specific details, but where I see the value of these findings being transformative is in various scenarios such as urban planning, architecture, community development, families, tradition making, suburbia 2.0, retirement, economic development, health care reform, and more.</p>
<p>China is building handfuls of cities from scratch, I wonder how many, if any, of these common denominators have a chance at being intentionally incorporated. When new cities are being designed, is there a &#8220;creative brief&#8221;?</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/I-jk9ni4XWk&#038;color1=0xd6d6d6&#038;color2=0xf0f0f0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/I-jk9ni4XWk&#038;color1=0xd6d6d6&#038;color2=0xf0f0f0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>(via <a href="http://www.openculture.com/2010/01/living_to_100_the_9_wise_habits.html">open culture blog</a>)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2007/11/16/201/' rel='bookmark' title='Permanent Link: Car Free Portland'>Car Free Portland</a></li>
<li><a href='http://0009.org/blog/2006/11/26/urban-palimpsests/' rel='bookmark' title='Permanent Link: Urban Palimpsests'>Urban Palimpsests</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calma Village</title>
		<link>http://0009.org/blog/2010/01/05/calma-village/</link>
		<comments>http://0009.org/blog/2010/01/05/calma-village/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 00:57:43 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[streetart]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1194</guid>
		<description><![CDATA[The most ambitious and engaged graffiti so far. It almost needs a new term coined just to differentiate it from everything else.

(Via @lucatoledo .)


Related posts:graff printer
When Cities Apologize for Buffing Graffiti



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<li><a href='http://0009.org/blog/2010/04/30/when-cities-apologize-for-buffing-graffiti/' rel='bookmark' title='Permanent Link: When Cities Apologize for Buffing Graffiti'>When Cities Apologize for Buffing Graffiti</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The most ambitious and engaged graffiti so far. It almost needs a new term coined just to differentiate it from everything else.</p>
<p><embed src="http://vimeo.com/moogaloop.swf?clip_id=2301531" width="500" height="375"></embed></p>
<p>(Via <a href="http://www.twitter.com/lucatoledo">@lucatoledo </a>.)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2007/04/10/graff-printer/' rel='bookmark' title='Permanent Link: graff printer'>graff printer</a></li>
<li><a href='http://0009.org/blog/2010/04/30/when-cities-apologize-for-buffing-graffiti/' rel='bookmark' title='Permanent Link: When Cities Apologize for Buffing Graffiti'>When Cities Apologize for Buffing Graffiti</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Plugging in with Fingers and Eyes</title>
		<link>http://0009.org/blog/2010/01/05/plugging-in-with-fingers-and-eyes/</link>
		<comments>http://0009.org/blog/2010/01/05/plugging-in-with-fingers-and-eyes/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 00:29:50 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[distraction]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1192</guid>
		<description><![CDATA[
Jim Stogdill writes very well about a compelling theme in his article entitled Skinner Box? There&#8217;s an App for That. I would have to sum it up as being about the nature of distraction in today&#8217;s networked world, and our role in its continuation. 
There are a few tantalizing snippets that I just have to [...]


Related posts:<ol><li><a href='http://0009.org/blog/2008/01/09/mostlandian-food-cart/' rel='bookmark' title='Permanent Link: Mostlandian Food Cart'>Mostlandian Food Cart</a></li>
<li><a href='http://0009.org/blog/2008/01/26/baby-blue-eyes/' rel='bookmark' title='Permanent Link: Baby Blue Eyes'>Baby Blue Eyes</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://radar.oreilly.com/2010/01/skinner-box-theres-an-app-for.html"><img src="http://radar.oreilly.com/2010/01/04/web20expotwitter.jpg" style="padding:3px; border:1px solid silver;"/></a></p>
<p><a href="http://radar.oreilly.com/jims/">Jim Stogdill</a> writes very well about a compelling theme in his article entitled <a href="http://radar.oreilly.com/2010/01/skinner-box-theres-an-app-for.html">Skinner Box? There&#8217;s an App for That</a>. I would have to sum it up as being about the nature of distraction in today&#8217;s networked world, and our role in its continuation. </p>
<p>There are a few tantalizing snippets that I just have to share hoping to lure you into reading the whole thing, if you can focus long enough.</p>
<ul>
<li>A self licking ice cream cone of the mind</li>
<li>We&#8217;re pre-implant so I plug into the Skinner Borg with fingers and eyes</li>
<li>The very technology that makes our collective integration possible also distracts us from advancing it</li>
</ul>
<p>(Via <a href="http://twitter.com/timoreilly">@timoreilly</a>.)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/01/09/mostlandian-food-cart/' rel='bookmark' title='Permanent Link: Mostlandian Food Cart'>Mostlandian Food Cart</a></li>
<li><a href='http://0009.org/blog/2008/01/26/baby-blue-eyes/' rel='bookmark' title='Permanent Link: Baby Blue Eyes'>Baby Blue Eyes</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Swimming Through Architecture</title>
		<link>http://0009.org/blog/2010/01/05/swimming-through-architecture/</link>
		<comments>http://0009.org/blog/2010/01/05/swimming-through-architecture/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 00:05:04 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1190</guid>
		<description><![CDATA[This cool video of Jeff Williams cruising around the space station brings up the obvious but perhaps underappreciated fact that in space, you don&#8217;t really need floors.

(Via 
		YouTube
				- In This Orbital Outpost&#8230;We Are the Experiment
	.)


Related posts:ENDLESS
Nested Play as Identity Centrifuge



Related posts:<ol><li><a href='http://0009.org/blog/2009/03/10/endless/' rel='bookmark' title='Permanent Link: ENDLESS'>ENDLESS</a></li>
<li><a href='http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/' rel='bookmark' title='Permanent Link: Nested Play as Identity Centrifuge'>Nested Play as Identity Centrifuge</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This cool video of Jeff Williams cruising around the space station brings up the obvious but perhaps underappreciated fact that in space, you don&#8217;t really need floors.</p>
<p><embed src="http://youtube.com/v/_hR7dcPWW2c" width="500" height="375"></embed></p>
<p>(Via <a href="http://www.youtube.com/watch?v=_hR7dcPWW2c"><br />
		YouTube<br />
				- In This Orbital Outpost&#8230;We Are the Experiment<br />
	</a>.)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/03/10/endless/' rel='bookmark' title='Permanent Link: ENDLESS'>ENDLESS</a></li>
<li><a href='http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/' rel='bookmark' title='Permanent Link: Nested Play as Identity Centrifuge'>Nested Play as Identity Centrifuge</a></li>
</ol></p>]]></content:encoded>
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		<title>Guerrilla Crosswalk</title>
		<link>http://0009.org/blog/2010/01/04/guerrilla-crosswalk/</link>
		<comments>http://0009.org/blog/2010/01/04/guerrilla-crosswalk/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 05:04:06 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[portland]]></category>
		<category><![CDATA[streetart]]></category>
		<category><![CDATA[streets]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1188</guid>
		<description><![CDATA[
This mystery crosswalk on E. Burnside at NE 8th seems to be working.(Photo: Doug Klotz)
(Via Bike Portland.)


Related posts:Unlucky folding bike, folded where it shouldn&#8217;t
Thurlow&#8217;s Poltergeist



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<li><a href='http://0009.org/blog/2009/03/10/thurlows-poltergeist/' rel='bookmark' title='Permanent Link: Thurlow&#8217;s Poltergeist'>Thurlow&#8217;s Poltergeist</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://bikeportland.org/wp-content/uploads/2009/12/bsidecrosswalk.jpg"></p>
<div style="font-size:.85em">This mystery crosswalk on E. Burnside at NE 8th seems to be working.<br />(Photo: Doug Klotz)</div>
<p>(Via <a href="http://bikeportland.org/2009/12/28/guerrila-crosswalk-installed-on-east-burnside/">Bike Portland</a>.)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2006/11/09/unlucky-folding-bike-folded-where-it-shouldnt/' rel='bookmark' title='Permanent Link: Unlucky folding bike, folded where it shouldn&#8217;t'>Unlucky folding bike, folded where it shouldn&#8217;t</a></li>
<li><a href='http://0009.org/blog/2009/03/10/thurlows-poltergeist/' rel='bookmark' title='Permanent Link: Thurlow&#8217;s Poltergeist'>Thurlow&#8217;s Poltergeist</a></li>
</ol></p>]]></content:encoded>
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		<title>Robots Mimicking Humans Mimicking Robots</title>
		<link>http://0009.org/blog/2010/01/03/robots-mimicking-humans-mimicking-robots/</link>
		<comments>http://0009.org/blog/2010/01/03/robots-mimicking-humans-mimicking-robots/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 19:15:38 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1185</guid>
		<description><![CDATA[&#8216;Tis hard to say which is a more compelling, or more primary, interpretation of the notion of &#8220;Robots Mimicking Humans Mimicking Robots&#8221;, the reversible Palingram or the infinitely extended M&#246;bius loop.
They both tell a different story about our fascination with, and relationship to, simulated humanity, machine intelligence, creator and creation. As a proposed next step, [...]


Related posts:<ol><li><a href='http://0009.org/blog/2009/05/15/when-virtual-and-actual-worlds-collide/' rel='bookmark' title='Permanent Link: When Virtual and Actual Worlds Collide'>When Virtual and Actual Worlds Collide</a></li>
<li><a href='http://0009.org/blog/2008/12/15/sometimes-robots-arent-cool/' rel='bookmark' title='Permanent Link: Sometimes Robots Aren&#8217;t Cool'>Sometimes Robots Aren&#8217;t Cool</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>&#8216;Tis hard to say which is a more compelling, or more primary, interpretation of the notion of &#8220;Robots Mimicking Humans Mimicking Robots&#8221;, the reversible Palingram or the infinitely extended M&ouml;bius loop.</p>
<p>They both tell a different story about our fascination with, and relationship to, simulated humanity, machine intelligence, creator and creation. As a proposed next step, I&#8217;d personally like to see another robot manning the remote controls of this robot, perhaps creating some kind of command based feedback loop, susceptible to minute changes, enabling a kind of machine evolution of culture.</p>
<p>Enjoy</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nYMSXV8eT0w&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/nYMSXV8eT0w&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/05/15/when-virtual-and-actual-worlds-collide/' rel='bookmark' title='Permanent Link: When Virtual and Actual Worlds Collide'>When Virtual and Actual Worlds Collide</a></li>
<li><a href='http://0009.org/blog/2008/12/15/sometimes-robots-arent-cool/' rel='bookmark' title='Permanent Link: Sometimes Robots Aren&#8217;t Cool'>Sometimes Robots Aren&#8217;t Cool</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>The Radiated Library and The Televised Book</title>
		<link>http://0009.org/blog/2009/12/17/the-radiated-library-and-the-televised-book/</link>
		<comments>http://0009.org/blog/2009/12/17/the-radiated-library-and-the-televised-book/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:57:24 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1178</guid>
		<description><![CDATA[How have people organized information over the centuries, and millennia? Are we predisposed toward more &#8216;linear&#8217; or more &#8216;digital&#8217; forms? How long have we been trying to cope with the problem of information overload? Are hierarchical trees a fundamental paradigm rooted in our own reproduction? How many times has the internet already been invented? How [...]


Related posts:<ol><li><a href='http://0009.org/blog/2008/01/28/surveillance-as-a-service-as-interaction-as-threat/' rel='bookmark' title='Permanent Link: Surveillance as a Service, as Interaction, as Threat'>Surveillance as a Service, as Interaction, as Threat</a></li>
<li><a href='http://0009.org/blog/2007/02/11/team-players-for-plausible-artworlds/' rel='bookmark' title='Permanent Link: TEAM PLAYERS FOR PLAUSIBLE ARTWORLDS'>TEAM PLAYERS FOR PLAUSIBLE ARTWORLDS</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>How have people organized information over the centuries, and millennia? Are we predisposed toward more &#8216;linear&#8217; or more &#8216;digital&#8217; forms? How long have we been trying to cope with the problem of information overload? Are hierarchical trees a fundamental paradigm rooted in our own reproduction? How many times has the internet already been invented? How can we reinvent it again? How can we get enough distance from it to see it clearly?</p>
<p>In the 1890s and 1900s <a href="http://en.wikipedia.org/wiki/Paul_Otlet">Paul Otlet</a> designed and built a network where organized data could be explored, via &ldquo;links&rdquo; and a &ldquo;web&rdquo;. </p>
<p><a href="http://en.wikipedia.org/wiki/Paul_Otlet"><img style="border:1px solid silver;padding:4px;" src="http://www.heise.de/tp/r4/artikel/23/23793/23793_1.jpg"></a></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qwRN5m64I7Y&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/qwRN5m64I7Y&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>via information architect and writer <a href="http://www.alexwright.org/">Alex Wright</a> during a particularly good <a href="http://www.longnow.org/seminars/02007/aug/17/glut-mastering-information-though-the-ages/">SALT lecture</a>.</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/01/28/surveillance-as-a-service-as-interaction-as-threat/' rel='bookmark' title='Permanent Link: Surveillance as a Service, as Interaction, as Threat'>Surveillance as a Service, as Interaction, as Threat</a></li>
<li><a href='http://0009.org/blog/2007/02/11/team-players-for-plausible-artworlds/' rel='bookmark' title='Permanent Link: TEAM PLAYERS FOR PLAUSIBLE ARTWORLDS'>TEAM PLAYERS FOR PLAUSIBLE ARTWORLDS</a></li>
</ol></p>]]></content:encoded>
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		<title>Neural Voice API</title>
		<link>http://0009.org/blog/2009/12/15/neural-voice-api/</link>
		<comments>http://0009.org/blog/2009/12/15/neural-voice-api/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 18:40:03 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[brain]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1176</guid>
		<description><![CDATA[New Scientist has an interesting article about computer aided speech.
Ramsey, who suffered a brain-stem stroke at the age of 16, has an electrode implanted into a brain area that plans the movements of the vocal cords and tongue that underlie speech.
These sensors end up driving a vocal simulator, allowing Ramsey to make sounds with his [...]


Related posts:<ol><li><a href='http://0009.org/blog/2008/04/22/think-in-code-with-bcis/' rel='bookmark' title='Permanent Link: Think in Code with BCIs'>Think in Code with BCIs</a></li>
<li><a href='http://0009.org/blog/2009/06/26/the-brains-sloppy-sync/' rel='bookmark' title='Permanent Link: The Brain&#8217;s Sloppy Sync'>The Brain&#8217;s Sloppy Sync</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>New Scientist has an interesting article about computer aided speech.<br />
<blockquote>Ramsey, who suffered a brain-stem stroke at the age of 16, has an electrode implanted into a brain area that plans the movements of the vocal cords and tongue that underlie speech.</p></blockquote>
<p>These sensors end up driving a vocal simulator, allowing Ramsey to make sounds with his mind.</p>
<p>I like this approach of tapping into the vocal control regions instead of the fantastical notion that you could simply tap into the &#8220;thoughts&#8221;. You could still have private thoughts, and express externally by intentionally &#8220;speaking&#8221;. It seems important to remember that computer brain interfaces will almost always have to read the signals naturally intended for output, and that a mind reading machine is still quite unlikely.</p>
<p>You could also hypothetically send those signals elsewhere, having them drive another device besides your own vocal simulator, you could have them broadcast around the world, sent to a voice to text translator, or simply stored as raw data on a backup drive of everything you have ever said.</p>
<p>Read the <a href="http://www.newscientist.com/article/dn18293-lockedin-man-controls-speech-synthesiser-with-thought.html">Neural Voice API</a> article.</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/04/22/think-in-code-with-bcis/' rel='bookmark' title='Permanent Link: Think in Code with BCIs'>Think in Code with BCIs</a></li>
<li><a href='http://0009.org/blog/2009/06/26/the-brains-sloppy-sync/' rel='bookmark' title='Permanent Link: The Brain&#8217;s Sloppy Sync'>The Brain&#8217;s Sloppy Sync</a></li>
</ol></p>]]></content:encoded>
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		<title>Veins of Gold in the Streets of Milan</title>
		<link>http://0009.org/blog/2009/12/14/veins-of-gold-in-the-streets-of-milan/</link>
		<comments>http://0009.org/blog/2009/12/14/veins-of-gold-in-the-streets-of-milan/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 19:30:37 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[streetart]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1172</guid>
		<description><![CDATA[I love subtle, nearly invisible art like this.

The site I found this on, unurth,  has tons of other great street art (although most of it not subtle at all).


Related posts:Street Art Sculpture
			Bildstrecke: Street Art Skulpturen &#8211; Postgraffiti-Generation &#8211; Kunst &#8211; art-magazin.de
Pedal Car Draws Heat



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			Bildstrecke: Street Art Skulpturen &#8211; Postgraffiti-Generation &#8211; Kunst &#8211; art-magazin.de'>Street Art Sculpture
			Bildstrecke: Street Art Skulpturen &#8211; Postgraffiti-Generation &#8211; Kunst &#8211; art-magazin.de</a></li>
<li><a href='http://0009.org/blog/2008/06/17/pedal-car-draws-heat/' rel='bookmark' title='Permanent Link: Pedal Car Draws Heat'>Pedal Car Draws Heat</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I love subtle, nearly invisible art like this.</p>
<p><a href="http://unurth.com/160200/Guildor-Gold-Cracks-Milan"><img src="http://unurth.com/media2/160200/Guido_gold-cracks_2_u_1000.jpg" style="padding:3px; border:1px solid silver;"/></a></p>
<p>The site I found this on, <a href="http://unurth.com">unurth</a>,  has tons of other great street art (although most of it not subtle at all).</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/03/03/street-art-sculpturebildstrecke-street-art-skulpturen-postgraffiti-generation-kunst-art-magazinde/' rel='bookmark' title='Permanent Link: Street Art Sculpture
			Bildstrecke: Street Art Skulpturen &#8211; Postgraffiti-Generation &#8211; Kunst &#8211; art-magazin.de'>Street Art Sculpture
			Bildstrecke: Street Art Skulpturen &#8211; Postgraffiti-Generation &#8211; Kunst &#8211; art-magazin.de</a></li>
<li><a href='http://0009.org/blog/2008/06/17/pedal-car-draws-heat/' rel='bookmark' title='Permanent Link: Pedal Car Draws Heat'>Pedal Car Draws Heat</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>The Sounds of Monkeys&#8217; Brains Concentrating</title>
		<link>http://0009.org/blog/2009/12/14/the-sounds-of-monkeys-brains-concentrating/</link>
		<comments>http://0009.org/blog/2009/12/14/the-sounds-of-monkeys-brains-concentrating/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 09:01:17 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1168</guid>
		<description><![CDATA[From a CCRMA final project called Sonifying &#038; Visualizing Neural Data by Mindy Chang.
 


Related posts:Neural Voice API
A final Last Thursday for the Clown House



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<li><a href='http://0009.org/blog/2007/07/26/a-final-last-thursday-for-the-clown-house/' rel='bookmark' title='Permanent Link: A final Last Thursday for the Clown House'>A final Last Thursday for the Clown House</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>From a CCRMA final project called <a href="https://ccrma.stanford.edu/~mindyc/256a/final/">Sonifying &#038; Visualizing Neural Data</a> by Mindy Chang.</p>
<p><object width="600" height="450"><param value="http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/jingswfplayer.swf" name="movie"/><param value="high" name="quality"/><param value="#FFFFFF" name="bgcolor"/><param value="thumb=http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/FirstFrame.jpg&amp;containerwidth=600&amp;containerheight=450&amp;content=http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/00000020.swf" name="flashVars"/><param value="true" name="allowFullScreen"/><param value="showall" name="scale"/><param value="always" name="allowScriptAccess"/><param value="http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/" name="base"/><embed width="600" height="450" scale="showall" base="http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/" allowfullscreen="true" flashvars="thumb=http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/FirstFrame.jpg&amp;containerwidth=600&amp;containerheight=450&amp;content=http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/00000020.swf" allowscriptaccess="always" type="application/x-shockwave-flash" bgcolor="#FFFFFF" quality="high" src="http://content.screencast.com/users/minflower1/folders/Jing/media/d0ef0463-8451-4312-bcb7-50b6975695aa/jingswfplayer.swf"/> </object></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/12/15/neural-voice-api/' rel='bookmark' title='Permanent Link: Neural Voice API'>Neural Voice API</a></li>
<li><a href='http://0009.org/blog/2007/07/26/a-final-last-thursday-for-the-clown-house/' rel='bookmark' title='Permanent Link: A final Last Thursday for the Clown House'>A final Last Thursday for the Clown House</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Opposites Are Also True</title>
		<link>http://0009.org/blog/2009/12/12/opposites-are-also-true/</link>
		<comments>http://0009.org/blog/2009/12/12/opposites-are-also-true/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 23:05:43 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[geo]]></category>
		<category><![CDATA[opposite]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1163</guid>
		<description><![CDATA[Great video from Derek Sivers about assumptions, opposites, logic, history, and thinking. 

The example about Japanese addresses finally gives some context to the alternative global coordinate system Geotude, basically recognizing and giving names to the spaces between the lines.


Related posts:The Atlas of True Names
Nested Play as Identity Centrifuge



Related posts:<ol><li><a href='http://0009.org/blog/2008/12/10/the-atlas-of-true-names/' rel='bookmark' title='Permanent Link: The Atlas of True Names'>The Atlas of True Names</a></li>
<li><a href='http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/' rel='bookmark' title='Permanent Link: Nested Play as Identity Centrifuge'>Nested Play as Identity Centrifuge</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://sivers.org/jaddr">Great video from Derek Sivers</a> about assumptions, opposites, logic, history, and thinking. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/q1zh49J5rsg&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/q1zh49J5rsg&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>The example about Japanese addresses finally gives some context to the alternative global coordinate system <a href="http://www.geotude.com/">Geotude</a>, basically recognizing and giving names to the spaces between the lines.</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2008/12/10/the-atlas-of-true-names/' rel='bookmark' title='Permanent Link: The Atlas of True Names'>The Atlas of True Names</a></li>
<li><a href='http://0009.org/blog/2010/10/15/nested-play-as-identity-centrifuge/' rel='bookmark' title='Permanent Link: Nested Play as Identity Centrifuge'>Nested Play as Identity Centrifuge</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Exploding Your Micro Worlds</title>
		<link>http://0009.org/blog/2009/12/04/exploding-your-micro-worlds/</link>
		<comments>http://0009.org/blog/2009/12/04/exploding-your-micro-worlds/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 18:34:45 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[geo]]></category>
		<category><![CDATA[neogeography]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1160</guid>
		<description><![CDATA[This talk by Will Self starts out slow, but really gets cooking a few minutes in.
He&#8217;s talking about walking from London to New York and how to explode your many micro worlds.



Related posts:When Virtual and Actual Worlds Collide
Geography of Longevity



Related posts:<ol><li><a href='http://0009.org/blog/2009/05/15/when-virtual-and-actual-worlds-collide/' rel='bookmark' title='Permanent Link: When Virtual and Actual Worlds Collide'>When Virtual and Actual Worlds Collide</a></li>
<li><a href='http://0009.org/blog/2010/01/07/geography-of-longevity/' rel='bookmark' title='Permanent Link: Geography of Longevity'>Geography of Longevity</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This talk by Will Self starts out slow, but really gets cooking a few minutes in.<br />
He&#8217;s talking about walking from London to New York and how to explode your many micro worlds.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/zVEgOiB7Bo8&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zVEgOiB7Bo8&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/05/15/when-virtual-and-actual-worlds-collide/' rel='bookmark' title='Permanent Link: When Virtual and Actual Worlds Collide'>When Virtual and Actual Worlds Collide</a></li>
<li><a href='http://0009.org/blog/2010/01/07/geography-of-longevity/' rel='bookmark' title='Permanent Link: Geography of Longevity'>Geography of Longevity</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Streams of Twinkies</title>
		<link>http://0009.org/blog/2009/11/19/streams-of-twinkies/</link>
		<comments>http://0009.org/blog/2009/11/19/streams-of-twinkies/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:17:44 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[internet]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1155</guid>
		<description><![CDATA[Danah Boyd&#8217;s Streams of Content talk, about the flow of information through social media, is something everyone online should read. 
There are several points that resonate with me, but I&#8217;ll limit this post to the quoting of a couple choice passages.
People consume content that stimulates their mind and senses. That which angers, excites, energizes, entertains, [...]


Related posts:<ol><li><a href='http://0009.org/blog/2009/01/22/automatic-believing/' rel='bookmark' title='Permanent Link: Automatic Believing'>Automatic Believing</a></li>
<li><a href='http://0009.org/blog/2009/11/13/the-grand-unified-theory-of-exponentially-sensing-beings/' rel='bookmark' title='Permanent Link: The Grand Unified Theory of Exponentially Sensing Beings'>The Grand Unified Theory of Exponentially Sensing Beings</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Danah Boyd&#8217;s <a href="http://www.danah.org/papers/talks/Web2Expo.html">Streams of Content</a> talk, about the flow of information through social media, is something everyone online should read. </p>
<p>There are several points that resonate with me, but I&#8217;ll limit this post to the quoting of a couple choice passages.</p>
<blockquote><p>People consume content that stimulates their mind and senses. That which angers, excites, energizes, entertains, or otherwise creates an emotional response. This is not always the &#8220;best&#8221; or most informative content, but that which triggers a reaction. This isn&#8217;t inherently a good thing. Consider the food equivalent. Our bodies are programmed to consume fat and sugars because they&#8217;re rare in nature. Thus, when they come around, we should grab them. In the same way, we&#8217;re biologically programmed to be attentive to things that stimulate: content that is gross, violent, or sexual and that gossip which is humiliating, embarrassing, or offensive. If we&#8217;re not careful, we&#8217;re going to develop the psychological equivalent of obesity. We&#8217;ll find ourselves consuming content that is least beneficial for ourselves or society as a whole.</p></blockquote>
<blockquote><p>When we think about centralized sources of information distribution, it&#8217;s easy to understand that power is at stake. But networked structures of consumption are also configured by power and we cannot forget that or assume that access alone is power. Power is about being able to command attention, influence others&#8217; attention, and otherwise traffic in information. We give power to people when we give them our attention and people gain power when they bridge between different worlds and determine what information can and will flow across the network.</p></blockquote>
<p>via <a href="http://www.twitter.com/chrismessina">@chrismessina</a></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/01/22/automatic-believing/' rel='bookmark' title='Permanent Link: Automatic Believing'>Automatic Believing</a></li>
<li><a href='http://0009.org/blog/2009/11/13/the-grand-unified-theory-of-exponentially-sensing-beings/' rel='bookmark' title='Permanent Link: The Grand Unified Theory of Exponentially Sensing Beings'>The Grand Unified Theory of Exponentially Sensing Beings</a></li>
</ol></p>]]></content:encoded>
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		<title>Sachiko Kodama&#8217;s Magic Liquids</title>
		<link>http://0009.org/blog/2009/11/18/sachiko-kodamas-magic-liquids/</link>
		<comments>http://0009.org/blog/2009/11/18/sachiko-kodamas-magic-liquids/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:09:00 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1149</guid>
		<description><![CDATA[Sachiko Kodama works with magnetic fluids to create these surreal active sculptures.

via @caseorganic


Related posts:Interface Human
Antony works



Related posts:<ol><li><a href='http://0009.org/blog/2009/07/21/interface-human/' rel='bookmark' title='Permanent Link: Interface Human'>Interface Human</a></li>
<li><a href='http://0009.org/blog/2009/03/03/antony-works/' rel='bookmark' title='Permanent Link: Antony works'>Antony works</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kodama.hc.uec.ac.jp/profile-e.html">Sachiko Kodama</a> works with magnetic fluids to create these surreal active sculptures.</p>
<p><embed src="http://youtube.com/v/eDnrFgd7yfo" width="500" height="375"></embed></p>
<p>via <a href="http://twitter.com/caseorganic">@caseorganic</a></p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/07/21/interface-human/' rel='bookmark' title='Permanent Link: Interface Human'>Interface Human</a></li>
<li><a href='http://0009.org/blog/2009/03/03/antony-works/' rel='bookmark' title='Permanent Link: Antony works'>Antony works</a></li>
</ol></p>]]></content:encoded>
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		<title>Video Signal Through Meat</title>
		<link>http://0009.org/blog/2009/11/17/video-signal-through-meat/</link>
		<comments>http://0009.org/blog/2009/11/17/video-signal-through-meat/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 20:34:04 +0000</pubDate>
		<dc:creator>fekaylius</dc:creator>
				<category><![CDATA[inputs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://0009.org/blog/?p=1147</guid>
		<description><![CDATA[Who needs gold plated cables?

(Via @kottke.)


Related posts:Inverted 3D Blobs, a video
Citizen Dwarf Video



Related posts:<ol><li><a href='http://0009.org/blog/2009/07/30/inverted-3d-blobs-a-video/' rel='bookmark' title='Permanent Link: Inverted 3D Blobs, a video'>Inverted 3D Blobs, a video</a></li>
<li><a href='http://0009.org/blog/2006/11/14/citizen-dwarf-video/' rel='bookmark' title='Permanent Link: Citizen Dwarf Video'>Citizen Dwarf Video</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Who needs gold plated cables?</p>
<p><embed src="http://vimeo.com/moogaloop.swf?clip_id=7491585" width="500" height="375"></embed></p>
<p>(Via <a href="http://twitter.com/kottke">@kottke</a>.)</p>


<p>Related posts:<ol><li><a href='http://0009.org/blog/2009/07/30/inverted-3d-blobs-a-video/' rel='bookmark' title='Permanent Link: Inverted 3D Blobs, a video'>Inverted 3D Blobs, a video</a></li>
<li><a href='http://0009.org/blog/2006/11/14/citizen-dwarf-video/' rel='bookmark' title='Permanent Link: Citizen Dwarf Video'>Citizen Dwarf Video</a></li>
</ol></p>]]></content:encoded>
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